After a year i started playing cs 1.6 again and now i have a problem when i run it in OpenGL mode. It looks like this http://i1209.photobucket.com/albums/cc386/BlooDxInt/blur1.png, and as most of you probably know thats now that its supposed to look like
Fps as far as iv seen is still the same, runs smoothly on 99 or 131 without fluctuating(the picture was taken when i ran cs in “integrated graphics” wich severly drops my fps when i look at larger areas of the map, but when i manualy pick “run with High performance NVIDIA proccesor” it runs at 131 fps.-
When i run the game in d3d, it looks just like it used to without problems(exept i see no bullet marks on walls and lower fps, dont know the reason). In addition to this after this year i can no longer set nvidia graphics card as my default graphics card on hl.exe(wich i used to be able to do) and i just cant figure out what the problem is.
I have tried uninstalling and reinstalling 2 different drivers, i tried looking up solutions on google, none of wich made any difference.
i tried changing my screen resolution to match the game resolution, tried different graphics settings in nvidia control panel(like aa,anistropic filtering,ambient occlusion, and texture filtering quality). i also tried chancing ingame quality settings like texture quality and model quality, but i saw no differance even when i turned it from best to worst.
So any help would be really appreciated as i have no idea what to try.
EDIT: actually i just tried on going to the same spot on the map with both intergrated graphics and nvidia proccessor, so im guessing that even when i click “run with nvidia proccessor” it still runs it in integrated graphics, wich leads to this kind of look. So now the question is why does it not run with nvidia proccessor?