I have a number of users with Intel HD systems that crash with OpenGL error 1285 (out of memory). The users are all on windows. The same error occurs on a variety of Intel HD systems up to Intel® HD Graphics 630 (supporting OpenGL 4.4). The same code works on hundreds of ATI and NVidia systems on Windows & Linux with no issues. The code is really a not a huge memory hog and according to my logs all the systems have plenty of memory available.
I don’t have access to a faulty machine so I have a difficult time trying to debug this.
How do I prevent my code from getting this error on Intel HD systems?
Have I found an OpenGL call that Intel HD does not support?
I’m currently at a loss and thinking of heavily instrumenting my code with logging in the hopes of narrowing down the issue.