I have implemented a Collada 1.4.1 loader for Ogre using Collada_dom1.3.0.
The project is added to the Ogreaddon cvs repository CVS Info for project ogre.
The loader is able to load scenes, geometries, cameras, lights, basic animations, basic cg and common material into the Ogre framework.
Great! I’ve read that Collada was also a Google Summer of Code. Could you please give me a brief list of the features supported by those Collada plugin :
- camera ?
- lights ?
- object transformation ?
- bones ?
- morph animation ?
- materials with multiple UV ?
And also : does it work properly with XSI’s Collada files?