OpenGL may retire after we see “Vulkan” in action, and not only games. Computer graphics is much much more than video games.
OpenGL is not high-level API, at least not any more. Have you done any NVIDIA register combiner code?
[QUOTE=greyfox;31232]
All in all, the sooner OpenGL dies off and Vulkan gets accepted as the new graphics API, the better for open standards and cross-platform applications/games. Let’s be realistic here: almost nobody is using OpenGL nowadays for games, because its so messy to debug and does not guarantee predictable performance. In contrast, Vulkan becomes a very reasonable alternative to DirectX.[/QUOTE]
So “Vulkan” success depends on death of OpenGL? This is very promising.
OpenGL may not be the most favourable API for video games but it’s the only choice for Apple platforms, embedded graphics, mobile devices, and yeah…CAD applications!