It’s such a long time I don’t write here!
I am right now in other projects but will get back soon to OpenGL!
I have a desktop computer with a FX 5500 GeForce 256 MB video card, and I can’t even program with shaders that I am so long wanting to try! (Shaders run at 1fps or if lucky at 3fps )
I am about to buy my first laptop, and I wanted to know if with a “NVIDIA GeForce Go 6150 128MB” that comes bundled if it will be better or worse than my FX 5500 and if I am going to be able to use shaders (at normal fps) and if my programs will run faster or slower.
The fact that I am getting out of the 5000 series sounds promising, however the 128 MB I have no clue what difference it makes.
This is a very low price offer, so I am not considering buying a better one (either I buy… or wait till the notebooks I want get cheaper or buy a better desktop!)
Thanks so much!
The memory is not so useful to develop shaders. It is just you will be more limited in the number of textures or framebuffer objects. And 128 is already quite a lot.
Anyway for a coder, it is not a big limitation. For a gamer however…
The 6x series is much better than 5x, you can do usable GLSL, but obsoleted by both the 7x and 8x, so newest features such as geometry shaders will not be available. You will have more limitations, such as shader length etc.
The GeForce Go 6150 is very limited. The 128 MB are shared memory (Turbo cache). It won’t be faster than the FX5500.
I would recommend a GF8600m in a notebook and a GF8800 in a Desktop as minimum for OpenGL development.
The point about memory importance was very useful.
Regarding oc2k1’s comment: yes… I was considering the fact that as the video card is integrated it will be slower… However, if I increase the computer RAM, will that improve also the Graphics performance?!
I am not considering buying a laptop with a 8000 series card as I want to buy the laptop as an intermediate solution before I renew my desktop around mid-year…
There are other laptops with Intel integrated graphics cards and more memory (256mb); however, from what I read and experienced Intel sucks at OpenGL and I won’t even be able to run more that OpenGL 1.1. Is this right?!
Thanks so much!
I am glad to hear back again from you!
I was missing this community (Zbuffer I always remember your posts from years before :))
In this case, as a temporary solution for programming GLSL, I would definitely go for the nvidia. The added memory on intel will not be really useful.
Thank for the compliment
This time will you post some screenshots of your works ?