Multiple sets of mesh primitive attributes

Hi,

I found that a gltf file contains multiple sets of attributes e.g. TEX_COORD_0, TEX_COORD_1, etc but can’t see where either is selected. Do we ignore the second set or is there a mechanism to select the specific set of texture coords?

That information would be in the material, if specified. For example, material.pbrMetallicRoughness.baseColorTexture.texCoord. Otherwise the default is TEXCOORD_0:

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