Low FPS in GL Games

Ok first thing
games like MOHAA and Tremulous “Quake3 engine"GL only”
FPS drops below 10 in moderate sized rooms
but what im worryed about is this it is that slow on specs like these:

Processor:2.13 Genuine Intel Celeron D
RAM:766 DDR 3200
Video Card:Nvidia GeForce 5200 FX “256MB”“AGP8x”
Current OS: Win XP

when running Linux i see a drop in performance also.
does anyone have an idea of whats wrong
if any more info is needed ask
“Yes i have the latest drivers”

The GeForce 5200 range are very slow cards.

You would do better with a Geforce4Ti.
Geforec 6600+ are also good.

You could also reduce the screen resolution when running these games.

Make sure you don’t have antialiasing or other options forced in you driver settings for OpenGL.

With the CPU and RAM you have it would be best to have something like GeForce 6600 or 6600GT. In case you would consider Radeon - I think GeForce 6 is a lot better than Radeon X - I believe most people will agree.

Would you recommend I change my card to the one i have in a drawer :GeForce FX 5500 “128MB” “AGP8x”

Also both cards are made by BFG

The FX 5500 is a better card, but still kinda slow. If I had to choose I would go the FX5500 tho.

Would the Radeon X300SE be a good choice “only one available at my supplier”

This is from some page I found. First value is the processing power (MP/s) and the second one is memory speed (GB/s):

Radeon X300SE: 1300 / 3.1
Radeon X700: 3200 / 10.9

GeForce 4Ti4200: 2000 / 8.0
GeForce FX5500: 1100 / 6.3
GeForce 6600LE: 1200 / 7.8
GeForce 6600: 2400 / 8.0
GeForce 6600GT: 4000 / 15.0
GeForce 6800: 3900 / 21.0

As you can see FX is slowest when comes to executing shaders, but X300SE has slow memory.
6600LE is a bit faster than FX5500, but has way better architecture than FX and better than X300.

Keep in mind that these numbers do not give final speed. There are architectural differences that give GeForce 6 some extra speed when executing shaders. And it’s Shader Model 3.0 GPU, so I think it should earn some etra points for that.

In case someone is interested, here is the link:

Thanks for all the help but i managed to find a pretty decent card:Radeon 9250

“out of ATI’s site”

System Requirements

    * Intel® Pentium® 4/III/II/Celeron™, AMD® K6/Duron™/Athlon®/Athlon XP® or compatible with AGP 2X (3.3V), 4X (1.5V), 8X (0.8v) or Universal AGP 3.0 bus configuration (2X/4X/8X) or PCI bus.
    * 64MB of system memory
    * Installation software requires CD-ROM drive
    * DVD playback requires DVD drive

Graphics technology

    * Radeon®9200SE, Radeon® 9200 or Radeon® 9250 graphics technology

Memory configuration

    * "256MB" for specific Add-In-Board designs - Radeon® 9250
    * 128MB of DDR memory
    * Radeonâ„¢ 9200SE available with 64MB or 128MB DDR

Operating system support

    * Windows® XP
    * Windows® 2000
    * Windows® Me
    * Windows® 98/98SE

Monitor support

    * CRT monitor: 15-pin VGA connector
    * Radeon® 9250 – Range of Add-In-Board designs *
    * Radeon® 9200 – VGA/RCA/S-video
    * Radeon® 9200SE - VGA/RCA/S-video
    * Radeon® 9200SE - DVI/RCA/S-video

* for a full range of Add-In-Board designs, please consult the Add-In-Board manufacturer 

Display support

    * Register compatible with VGA
    * Supports VESA PnP compatible displays
    * BIOS compatible with VESA for super VGA
    * DDC1/2b/2b+ monitor support
    * VESA Display Power Management Support
    * Separate horizontal and vertical synchronization at TTL levels


* Charisma Engineâ„¢ II
      o Four parallel rendering pipelines process up to 1.1 billion pixels per second
      o High performance 2nd generation hardware transform & lighting engine
      o Advanced vertex shader support for the latest programmable effects
* SmartShaderâ„¢ technology

      o Full support for DirectX ® 8.1 programmable pixel and vertex shaders in hardware
      o 1.4 pixel shaders support up to 22 instructions and up to 6 textures per rendering pass
      o 1.1 vertex shaders support vertex programs up to 128 instructions
      o Complete feature set also supported in OpenGL ® via extensions
      o Programmable shaders provide enhanced 3D effects in over 100 existing and upcoming game titles
* SmoothVisionâ„¢
      o Image quality enhancement features for Direct3D™ and OpenGL ® applications
      o Programmable full-scene anti-aliasing supports 2 to 6 samples with user selectable performance and quality modes
      o Advanced anisotropic filtering supports 2 to 16 samples for high quality texture rendering with minimal performance impact
      o Lossless Z-Buffer Compression and Fast Z-Buffer Clear reduce memory bandwidth by up to 25%
      o FullStreamâ„¢ Hardware accelerated de-blocking of Internet video streams
      o Video Immersionâ„¢ II delivers industry-leading DVD playback
      o Integrated MPEG-2 decode including iDCT and motion compensation for top quality DVD with lowest CPU usage
      o Unique Adaptive per-pixel de-interlacing feature combines the best elements of the "bob" and "add-field" (weave) techniques
      o YUV to RGB color space conversion
      o Back-end scaler delivers top quality playback
      o 4-tap horizontal and vertical filtering
      o Upscaling and downscaling
      o Filtered display of images up to 1920 pixels wide
      o Hardware mirroring for flipping video images in video conferencing systems
      o Supports 8-bit alpha blending and video keying for effective overlay of video and graphics
      o Dual integrated display controllers to drive two displays simultaneously with independent resolutions and refresh rates
      o Hydravisionâ„¢ software provides complete control over multi-display configurations with a user-friendly interface
      o 400MHz Dual integrated DACs with 10-bit per channel palette
      o Integrated DVI-compliant 165MHz TMDS transmitter
      o Integrated TV-Out support up to 1024x768 resolution
      o Comprehensive 4X and 8X AGP support
      o Windows® Logo Program compliant
      o Optimized for Pentium ® 4 SSE2 and AMD Athlon™ 3Dnow! processor instructions
      o Highly optimized 128-bit 2D engine with support for new Windows® XP GDI extensions

According to the site I mentioned before, Radeon 9250 is nearly equal in speed with GeForce FX 5200.

And one more thing - Radeon 9250 is DirectX 8.1 and Radeon 9500 / GeForce FX are DirectX 9.0, so switching from GeForce FX 5200 to Radeon 9250 seems to be a bad idea.

You should look for GeForce 6600 / Radeon X600 at least.
Radeon 9700 / 9800 is also good, but don’t take anything with ‘128bit’ in name.

I guess he wants to downgrade lol!