hi
I am exporting my scene to gltf.
For each material, I can add a diffuse map.
for Example:
"name": "material",
"pbrMetallicRoughness": {
"baseColorTexture": {
**"index": 0**
},
"metallicFactor": 0
}
my viewer (babylonjs) is rendering this texture as a diffuse.
but i want to add more diffuse layers. using transparenncy i am expecting my viewer to blend the textures.
is it possible? do gltf support it? is there is any extension for it?