my viewer (babylonjs) is rendering this texture as a diffuse.
but i want to add more diffuse layers. using transparenncy i am expecting my viewer to blend the textures.
is it possible? do gltf support it? is there is any extension for it?
I’m not aware of a glTF extension that can do this, but this seems like a very custom requirement. It shouldn’t be too hard to add a custom glTF extension (or use extras) and a custom glTF loader extension in Babylon.js to do this.