I am using the GLU tessellator on Windows but only find out it is very slow, even needs around 2 sec for a polygon with 10000 vertices. I guess I did not use the hardware to accelerate the program.
I checked the supported extension using “gluGetString(GLU_EXTENSIONS)” and only get “GL_EXT_bgra”. But in the help of MSDN, I see the sample result with “GLU_NURBS GL_TESSELATION”, so I suppose that some graphics card support GL_TESSELATION. But I cannot google any useful results on GL_TESSELATION.
Any suggestion on how to use the hardware acceleration is appreciated.
I am using NVIDIA Quadro2 Pro on my computer. Thanks.