FBO performance: who is right?

[QUOTE=Mikkel Gjoel;1250258]As far as I am aware, both are right, they are talking about two different scenarios.

If you switch between fewer rendertextures (of same size) than the maximum number of FBO-attachments, you can attach them to a single FBO to switch quickly between them. This is a static attachment, typically done at init-time, it never changes.

What Valve are talking about, is swapping out the attachments, which does not apply to the situation described above.[/QUOTE]

With “switch quickly between them” you mean attaching them once, and then just setting the one to be used with glDrawBuffer() ?

Yes, exactly :slight_smile: