This is a validator hint that your model has invalid vertex normals, which may indicate a deeper problem with the model or the modeling workflow, such as degenerate triangles.
If the model appears the way you expect, you might be able to safely ignore the issue. If the model has visible lighting issues or dark faces, or you just want to ensure you’re producing a high-quality model, you may need to repair the mesh. Blender has tools for this like Degenerate Dissolve and Recalculate Normals.