I am trying to replicate a D3D9 call (EnumAdapterModes) in EGL. I am using eglChooseConfig() to filter through the available modes, but the resulting configurations (EGLConfigs) do not contain all the data I need. Specifically, I would like access to the current configuration’s width, height, and refresh rate. Is this possible with EGL? If not, do I need to call platform-specific code to accomplish this? If so, what PC functions do you recommend using?