I’m trying to export some trees and the materials for the leaves need to specify a transmission factor (ie, how much of the color is shown on the side of the polygon facing away from the light source). I’ve been looking through the source for both my 3D editor and game engine, and can’t find anything like that anywhere.
Does glTF allow you to specify this? I’m having trouble finding a list of all the fields I can use in a “materials” node - as far as I can tell it seem to be limited to “pbrMetallicRoughness” and a few flags.