Cross Platform OpenGL -HOW??!!

I program on linux but Ive made my engine so it should be cross plant-form(havnt test it yet since I dont have win****) Im using glut currently im going to move to SDL. I programmed most of my own stuff so I wouldnt have to use any linux api. I made a bmp, tga, pcx, md2, md3, mdl, ms3d reader. Its not hard just takes some time.

You can take a look at the GLUT sourcecode and see how they create their windows…

it’s something with XOpenDisplay , XCreateWindow, etc…

Have fun

Originally posted by richardve:
[b] You do know that you’re comparing apples with banananas, do you?

And X isn’t that ugly anymore… especially the new xcursor from X 4.3.0 :P[/b]

I agree I may be alittle outdated… Last time I studied X was with Xfree 3.4.something

But I am sure MFC is still uglier…nothing cam be uglier.