We are also using ColladaMaya which names the node VisualSceneNode. Since we want to use the same asset pipeline for both programs we need to name this node the same.
Is there a setting in 3ds max 9 for the name and id of the visual_scene tag?
How can I set the name and id of the visual_scene tag myself? Is there such an option in 3ds max 9?
I couldnt find it and our artists says there is no way to set it, but …uhm… i didnt believe him.
Is he right?
FIY: We also use ColladaMaya which sets the name to VisualSceneNode. Since we want to use the same asset pipeline for both programs the name should be the same.
Unfortunately, we are using a game engine which provided most of the asset tools including the exporter and we dont have the resources to rewrite -much less redesign- it.
I also posted in the game engine forums, maybe I havent found the correct functions.