Collada Export from 3DS


I’m trying to determine what produces the “skeleton” tag in a Collada (*.dae) file when I export a biped character animation using feeling softwares plugin for 3ds max. More specifically, what would cause there to be multiple skeleton tags in the collada if there is only one biped in the scene?

Thanks in advance for any assistance you can give me.


A <skeleton> element is present when a <skin> has SIDs (scoped identifiers) in its joint array (as opposed to IDs). The <skeleton> element provides the base of the search path(s) to resolve the SID.

Multiple <skeleton> elements would be needed if the <node> hierarchies for the skeleton are not stored with one root, e.g. in a library of nodes.