Collada 1.5.0 Bind uniform from application's data

Hello. I don’t know if Collada’s format spefic questions goes here, tell me if they don’t. How can I bind some application’s data into a GLSL Shader? For example: I define a GLSL effect whose shader’s got an uniform (projection matrix, light’s direction, etc.). I’d like to pass to that uniform some data from my application. It’s on Collada 1.5.0.