We are having problems with the UVs when exporting from Blender.
I’m not familiar with the program, but this is the bug report:
“I used the UVs > ArchiMap UV Projection Unwrapper to create the UVs / stretch the image across all the faces. It’s like the UVs for every other tri are flipped. Seems to happen even if I map the texture directly to each face.”
It doesn’t texture well in our engine, but it also looks wrong when opened in Maya.
I checked the xml, and for a 4 vertices plane, it generates 6 UV coordinates.
You can download the .blend and .dae files, plus screenshots from here:
We are using Illusoft Collada 1.4.0 plugin for Blender.
Thanks for your great support,