Im writing a collada loader nowdays. Im using maya08 to create test models. I tryied the multitexturing yesterday. I made a plane (pPlane1), i made a lambert material, i loaded 2 files & i made 2 uv sets. After i connected the files to the materials diffuse & ambient channel. After that i opened relationchip editor & i connected the first texture to default uvset1 & the secont texxture to uvset2.
Finnaly i made a render (it was great) & i exported the model using the nextgen colladamaya exporter (v: 0.9.5.517).
I analysed the model, but i did not find the bind_vertex_input chunk. After that i made a try to switch the connection (texture1->uvset2 & texture2 -> uvset1) & i exported again.
It was no difference between to 2 files (except the time value), and of cource the bind_vertex_input was missing to…
Help me plz. How can i solve this problem? Is it an exporter mistake?
Thx for the reply. But the situation is similar. There is a bind_material chunk, but it has no childs. This is the same result. I think this exporter is the same as the original colladamaya exporter, because the plugin-name is “COLLADAMaya”.
This time i tried using “layered texture” too, but the result was even worse.
How do u make a scene with multitexture with maya?
WOW now it is working. Thx the tip marcus. This exporter works great. It is different from the others. And now i have bind_vertex_input chunk as well.
sebastian: I wrote in my first post how i created the file. There are no tricks, no any other jokes.
1 object (for example a plane) 1 material 2 texture & 2 uvset. This is all.
But now its working, so thx everybody, im very happy now.