Arrays of images

Pls, support arrays of images and let us to use image handlers in structs.

Imagine a programmer wants to write a renderer with multiple materials. Each material could have a reference to a texture. Without arrays of images or without having the chance to use an image handler in a struct… how is he supposed to implement that?

Imagine somebody want to write a 3d engine in OpenCL using their own rasterizer. Imagine each light has a reference to an image used as a bitmap projector…

It’s a big problem ! You must allow us to use image handlers in structs or image arrays. Without that, none of the cases I described can be implemented in an easy way.