Animation by specification of vertex positions


I’m currently writing a Collada exporter for meshes which are procedurally generated. I would like to use them in Maya or Max. Exporting a single mesh including material, lights and so on works well, and I’m really happy with the colladaDOM so far.

Now I would like to add animation in the form of multiple meshes, one for each timestep of the animation. I have found information on how to use transforms, interpolation curves, skeletons and so on, but thats not what I need. Perhaps I am missing the relevant part of the specs? Any suggestions welcome!!!

Best regards,

Perhaps morphing is what you are trying to do? Read about the <morph> element in the COLLADA specification.