addition to standard

let WebGLFloatArray.set() return itself.
Becuase that would spare a few lines of code while it now returns undefined (which is useless).

btw this is still not implemented in minefield.

PS this should also account for the other objects in Webgl that have a set method.

In my GoogleWebToolkit-Module for WebGL (I’m calling it WebGLToolkit) the WebGLFloatArray overlay does currently look like this:

package com.delphigl.wgt.overlay;

import com.delphigl.wgt.math.*;

public class WebGLFloatArray extends WebGLArrayBuffer {
	protected WebGLFloatArray() { }

	public static WebGLFloatArray create(JSONArray array) {
		return create((JsArrayNumber)array.getJavaScriptObject());

	public static native WebGLFloatArray create(int size) /*-{
		return new WebGLFloatArray(size);

	public static native WebGLFloatArray create(JsArrayNumber array) /*-{
		return new WebGLFloatArray(array);

	public final native double get(int index) /*-{
		return this.get(index);

	public final native void set(int index, double value) /*-{
		this.set(index, value);

	public final native void set(int offset, Vector2d value) /*-{
		this.set(offset  , value.@com.delphigl.wgt.math.Vector2d::x);
		this.set(offset+1, value.@com.delphigl.wgt.math.Vector2d::y);

	public final native void set(int offset, Vector3d value) /*-{
		this.set(offset  , value.@com.delphigl.wgt.math.Vector3d::x);
		this.set(offset+1, value.@com.delphigl.wgt.math.Vector3d::y);
		this.set(offset+2, value.@com.delphigl.wgt.math.Vector3d::z);

	public final native void set(int offset, Vector4d value) /*-{
		this.set(offset  , value.@com.delphigl.wgt.math.Vector4d::x);
		this.set(offset+1, value.@com.delphigl.wgt.math.Vector4d::y);
		this.set(offset+2, value.@com.delphigl.wgt.math.Vector4d::z);
		this.set(offset+3, value.@com.delphigl.wgt.math.Vector4d::w);

	public final native WebGLFloatArray slice(int offset, int length) /*-{
		return this.slice(offset, length);

The vector extensions have already proven very helpful. E.g. something like this:

		int lineCount = 0;
		WebGLFloatArray coords = lineRenderer.getCoordArray();
		WebGLUnsignedByteArray colors = lineRenderer.getColorArray();
		Vector4i color = new Vector4i(255, 0, 0, 255);

		// set course projection lines
		if (semiMajorAxis != 0.0 || parent != null) {
			for (int i=0; i<positions.length-1; ++i) {
				coords.set(lineCount*6+0, positions[i]); 
				coords.set(lineCount*6+3, positions[i+1]); 				
				colors.set(lineCount*8+0, color);
				color.w = 255 - (255*(i+1)) / positions.length;
				colors.set(lineCount*8+4, color);

I could also add your idea.

However, would need to use GoogleWebToolkit and my framework/module. I haven’t released the source yet, but I can send you an the current version, if you wish.

(I’m using my framework for my “UltimateConquest”)

Sorry, I forgot to mention: The above code is Java code, not JavaScript. The GoogleWebToolkit does compile Java-Code to JavaScript.

I don’t like editing native objects,
so this is a bit out of question,
I’ll probably just use a container function to fix this.