Exact same value made different on macos compared to windows
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3
|
303
|
February 22, 2024
|
Glm math for a polyboard algorithm
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2
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260
|
November 13, 2023
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glDrawElements throws exception - what's wrong with my code?
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3
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446
|
October 7, 2023
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Problems creating a panoramic view from a cubemap
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23
|
800
|
August 4, 2023
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How to convert a cubemap into a 2d image?
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5
|
455
|
July 27, 2023
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Get handle to an already running OpenXR instance and session
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2
|
642
|
January 3, 2024
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Creating a 2d image after sampling a cubemap
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0
|
398
|
July 4, 2023
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Bitmap font code not working
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1
|
375
|
December 29, 2023
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Same data input same shader different results
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1
|
312
|
November 21, 2023
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glCopyNamedBufferSubData on persistent mapped buffer causes GL_INVALID_VALUE on Windows
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5
|
398
|
September 22, 2023
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Bindless textures + glClear() doesn't work on AMD
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4
|
858
|
March 23, 2023
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Weird World Coordinates/ Camera Problem
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5
|
374
|
May 7, 2023
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OpenGL Reporting an old version when packaged as a Windows `.appx` or `.msix` file
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5
|
299
|
March 2, 2023
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After some pointers on ways to improve this kernel's performance
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1
|
791
|
January 27, 2023
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Can I add custom functions to openxr?
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2
|
447
|
December 13, 2022
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What method can be used to map pixel coordinates into a geometric coordinate range?
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8
|
518
|
December 1, 2022
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How to convert pixel coordinates of a texture image to texture coordinates on a quadrilateral geometry?
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4
|
640
|
May 11, 2022
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A single function call makes severe frame-rate hiccups
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11
|
871
|
April 19, 2022
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Compute Shader binding and image type
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9
|
1280
|
April 18, 2022
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Worse performance when -cl-fast-relaxed-math build flag is enabled
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4
|
853
|
October 6, 2022
|
Environment map doesn't work correctly
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0
|
505
|
March 20, 2022
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Additional radius is visible when drawing hollow circle
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|
6
|
851
|
August 21, 2022
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Different rendering behavior from cmd interface or ide interface
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31
|
702
|
August 18, 2022
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Intersection is detected only when a camera is close to the object
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7
|
995
|
July 11, 2022
|
Exception thrown at 0x0000000000000000 when running glBindBuffer()
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|
10
|
1921
|
July 10, 2022
|
Drawing text with freetype and shaders
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|
1
|
1432
|
November 15, 2021
|
Render Buffer Size larger than Default Framebuffer Size
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3
|
1950
|
November 3, 2021
|
Opengl extensions on windows best practices
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|
3
|
867
|
March 30, 2022
|
How can i reduce the vertices data when doing flat shading?
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|
3
|
887
|
March 15, 2022
|
Win10, OpenGL, and Full-Screen Exclusive Replacement
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|
9
|
7989
|
March 2, 2022
|