Why "beauty camera apps" don't use GPU?
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0
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95
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January 30, 2023
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How to apply camera's extrinsic parameters change in shader
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0
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142
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October 11, 2022
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glGetInfoLog() giving unreadable errors
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1
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191
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September 4, 2022
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Targetting SPIR-V under OpenGL + Bindless Textures
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6
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1052
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June 23, 2022
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Question about OpenGL versions and Extensions
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4
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321
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June 13, 2022
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YUV420p in OpenGL
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0
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451
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May 13, 2022
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Looking feedback for GLSL shader language plugin in Intellij
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1
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318
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October 29, 2022
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Uniform block objects - any examples?
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2
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347
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April 27, 2022
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Environment map doesn't work correctly
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0
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346
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March 20, 2022
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Generating triangles with normals from line strip
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0
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379
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March 10, 2022
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Fragment shader displays the correct image despite error message
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6
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728
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February 27, 2022
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Writing data in frag shader and read with cpu (opengl 3.3)
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4
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501
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January 15, 2022
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Intersection is detected only when a camera is close to the object
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7
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652
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July 11, 2022
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Trouble mixing modern and legacy OpenGL
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2
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471
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June 14, 2022
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How to get specific cubemap out of 'samplerCubeArray'?
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1
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566
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November 3, 2021
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Projected grid, move mesh along xz-axis
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3
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775
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October 27, 2021
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Texture translation is not working!
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7
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763
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October 23, 2021
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GLSL -> SPIR-V -> OpenGL
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1
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1873
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October 19, 2021
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Second UV map from model
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2
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804
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March 28, 2022
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Matrix constructor ambiguity in GLSL spec
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3
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653
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March 16, 2022
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Do varyings always have a defined value when left unassigned in GLSL 1.20?
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2
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556
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February 22, 2022
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How to only map to ssbo that have not any copy?
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1
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610
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February 15, 2022
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Slicing an object relative to it's position
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4
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597
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February 14, 2022
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Transparet surface shader
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3
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611
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February 11, 2022
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Fragment shader producing unexpected results
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2
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566
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February 7, 2022
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glLinkProgram is extremely slow
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22
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1312
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January 23, 2022
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GLSL pow() function question
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3
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1468
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January 15, 2022
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RAYMARCHING MATERIALS dont work with smooth union operators?
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1
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603
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January 9, 2022
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Atomic counters and branching
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3
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596
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January 5, 2022
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Array member by index
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37
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978
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January 4, 2022
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