YUV420p in OpenGL
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0
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71
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May 13, 2022
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Looking feedback for GLSL shader language plugin in Intellij
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0
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69
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April 29, 2022
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Uniform block objects - any examples?
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2
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124
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April 27, 2022
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Environment map doesn't work correctly
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0
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135
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March 20, 2022
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Generating triangles with normals from line strip
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0
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145
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March 10, 2022
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Fragment shader displays the correct image despite error message
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6
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213
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February 27, 2022
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Writing data in frag shader and read with cpu (opengl 3.3)
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4
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244
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January 15, 2022
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Intersection is detected only when a camera is close to the object
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6
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283
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January 9, 2022
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Trouble mixing modern and legacy OpenGL
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1
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253
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December 13, 2021
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How to get specific cubemap out of 'samplerCubeArray'?
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1
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382
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November 3, 2021
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Projected grid, move mesh along xz-axis
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3
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425
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October 27, 2021
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Texture translation is not working!
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7
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464
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October 23, 2021
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GLSL -> SPIR-V -> OpenGL
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1
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1642
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October 19, 2021
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Second UV map from model
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2
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437
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March 28, 2022
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Matrix constructor ambiguity in GLSL spec
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3
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453
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March 16, 2022
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Do varyings always have a defined value when left unassigned in GLSL 1.20?
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2
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386
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February 22, 2022
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How to only map to ssbo that have not any copy?
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1
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366
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February 15, 2022
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Slicing an object relative to it's position
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4
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397
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February 14, 2022
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Transparet surface shader
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3
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403
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February 11, 2022
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Fragment shader producing unexpected results
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2
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383
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February 7, 2022
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glLinkProgram is extremely slow
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22
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848
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January 23, 2022
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GLSL pow() function question
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3
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727
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January 15, 2022
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RAYMARCHING MATERIALS dont work with smooth union operators?
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1
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408
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January 9, 2022
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Atomic counters and branching
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3
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412
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January 5, 2022
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Array member by index
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37
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714
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January 4, 2022
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Any mat3(mat4) implementation guarantees/expectations?
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1
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388
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December 30, 2021
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Seeking advice about flow of code and data placement
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3
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417
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December 24, 2021
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GLSL for loop condition expression: how can it be a declaration?
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4
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613
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December 22, 2021
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Access texture in compute shader frequently
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9
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523
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December 10, 2021
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Question about postfix_expression inside function_header
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2
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445
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November 21, 2021
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