SSBOs: Writing to the same locations from multiple workgroups
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1
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918
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October 19, 2021
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When do atomic operations on non-coherent memory make sense?
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5
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1791
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March 31, 2021
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Window Size in GLSL
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8
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32727
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October 19, 2021
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WHY IS THIS GlSl PRODUCING DIFFERENT RENDERINGS?
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5
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1059
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October 19, 2021
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Cross-platform GLSL IDE for teaching?
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7
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1022
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October 19, 2021
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Need help finding relevant information for a bubble shader
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2
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621
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October 19, 2021
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Fake reflections from sampler2D
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3
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842
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October 19, 2021
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Light on terrain issue
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1
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543
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October 19, 2021
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OpenGL Atmospheric scattering from space problem
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1
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1226
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October 19, 2021
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Is there any software renderer which can interpret GLSL during runtime?
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2
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814
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October 19, 2021
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Lighting shader with weird results
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12
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1427
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October 19, 2021
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Fixed Size Billboarding - why are my billboards scaling?
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7
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1486
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October 19, 2021
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Mipmap magnification not what I expected? (involves 2 mipmaps)
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3
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700
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October 19, 2021
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Emulating GL_CLAMP_TO_BORDER in GLSL on a portion of a texture
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3
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620
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October 19, 2021
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Uniform Variables are always 0 in Compute Shader
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3
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880
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October 19, 2021
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Writing gl_GlobalInvocationID from Compute-Shader into a Shader-Storage-Block
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4
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1703
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October 19, 2021
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Fragment shader: how to get pixel position relative to bounding box of current primitive
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3
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908
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October 19, 2021
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[feature request] Please provide gl_FaceNormal in fragment shader
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2
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503
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October 19, 2021
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[feature request] average and/or center interpolation qualifier
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2
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479
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October 19, 2021
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Question about ray casting example
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3
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1085
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October 19, 2021
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Werid Normal flipped problem
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1
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490
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October 19, 2021
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ARB to GLSL/Metal Conversion Tool
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2
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688
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October 19, 2021
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Define tightly packed interface block array
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5
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521
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October 19, 2021
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GLSL_EXT_ray_tracing and multiview stereo
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1
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517
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October 19, 2021
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Calculating normals for animated deformation
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2
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825
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October 19, 2021
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Data alignment in shader
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17
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2060
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October 19, 2021
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Light changes brightness depending on position
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4
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525
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October 19, 2021
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Ashima noise doesn't compile
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2
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596
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October 19, 2021
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Segmentation fault in vulkan compute shader
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3
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545
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October 19, 2021
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How do you tell the front or back of a triangle in a shader?
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3
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504
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October 19, 2021
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