What are the best options when initializing Vulkan?
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3
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1027
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October 19, 2021
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Choosing the right vkCreate*SurfaceKHR at compile/runtime
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1
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886
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October 19, 2021
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Stencil-based ordering performance best practice
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3
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1206
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October 19, 2021
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Adreno 506 vkCreateComputePipelines has returned VK_INCOMPLETE
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14
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4410
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October 19, 2021
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A crash problem when I modify the UE4 to use device group
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1
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701
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October 19, 2021
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Vulkan bdridge betwwen C++ OpenCL and Java GLES on Android
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8
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1232
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October 19, 2021
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Problems with cascaded shadow maps
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6
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2637
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October 19, 2021
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Help with Code, Please
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1
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687
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October 19, 2021
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Frozen Computer
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6
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1526
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October 19, 2021
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Vulkan SDK warns about "bufferDeviceAddress" features
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7
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1584
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October 19, 2021
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Feature Matching with Vulkan
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6
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866
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October 19, 2021
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New Vulkan FFT library - VkFFT (open-source, crossplatform, faster than cuFFT)
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1
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1937
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October 19, 2021
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Physics computing on GPU
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2
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1035
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January 31, 2021
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What is the best practise for conditional rendering?
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2
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658
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October 19, 2021
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Descriptor sets
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6
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1496
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October 19, 2021
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Descriptor layout and multithreading
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4
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1081
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October 19, 2021
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Decoupling Compute Shader Rendering
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5
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1174
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October 19, 2021
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About memory residency and Vulkan API
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2
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2367
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October 19, 2021
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Help needed with rendering
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1
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576
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October 19, 2021
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vkQueueSubmit frozen when the commad buffer contains vkCmdCopyImage
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5
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1395
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October 19, 2021
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Accessing Vulkan memory for interop (Unreal Engine)
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5
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1993
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October 19, 2021
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Multi Threaded Rendering - how do you actually use it?
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5
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3866
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October 19, 2021
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Write same color buffer in different sub-passes of the render pass
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3
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685
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October 19, 2021
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What is the recommended way to handle uniform buffers
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5
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2600
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June 15, 2020
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Setting up two consecutive compute shaders
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2
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1635
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June 6, 2020
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VK_MVK_moltenvk via loader
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1
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742
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October 19, 2021
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Weird Texture Aspect
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2
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1049
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October 19, 2021
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Image load/stores in primitive order
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3
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767
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October 19, 2021
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Swap region / Swap with hint
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10
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1775
|
October 19, 2021
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Swizzle output of a render
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2
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805
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October 19, 2021
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