(I have a celeron 416/geForce II MX 32, test resolution 800x600x32)
I’m on OpenGL learning curve and lately i’ve found that drawing 480 gouraud cubes at THE SAME place actually kills the frame rate : 3/4/5 FPS.
Drawing those same cubes at DIFFERENT places is, on another side, safe for the frame rate : 75 FPS.
Tell me if i’m wrong : what kills the frame rate is, in this case, zbuffer test. If the camera is close to the 480 cubes at the same place then there may be chance that there will be nearly 800x600x480 zbuffer tests for ONE display !!
Am i clear ??