XSI to Maya problems


Im currently trying to use Collada to go between XSI 5.11 and Maya 8.5. Most of the features seem to be working correctly, however, I can not seem to create a collada file from XSI that when imported into Maya correctly holds onto multiple UV sets and apply materials to the sets correctly.

I believe the problem lies with in this section of code

<node id=“cube”>
<translate sid=“translate”>0.000000 0.000000 0.000000</translate>
<rotate sid=“rotateZ”>0.000000 0.000000 1.000000 0.000000</rotate>
<rotate sid=“rotateY”>0.000000 1.000000 0.000000 0.000000</rotate>
<rotate sid=“rotateX”>1.000000 0.000000 0.000000 0.000000</rotate>
<scale sid=“scale”>1.000000 1.000000 1.000000</scale>
<instance_geometry url="#geometries_0">
<instance_material symbol=“red_MAT” target="#red_MAT"></instance_material>
<instance_material symbol=“blue_MAT” target="#blue_MAT">
<bind semantic=“diffuse_TEXCOORD” target=“boxBlueUV”></bind>


any pointers would be wonderful.


It’s possible that XSI 5.11 may not support the features you need. The 5.11 support for COLLADA isn’t as complete as what’s in 6.0/6.01

I’ll check this out with the XSI guys and get back to you here.

Give a try to XSI 6.01 with the latest Crosswalk plugin:

https://collada.org/public_forum/viewto … b5df5f0cd3


a co worker of mine found a work around recently. What he did was keep the multiple UV sets origionally. Then copied one of the uv sets, then deleted that set and selected the cluster for the geometry that the set was coresponding to. He then pasted the uvs onto that cluster. So now you have 2 clusters but technically 1 uv set. After he exported that it came into maya correctly.