x,y coordinates reversed???

for some reason my x and y coords are reversed, but not my z??

eg glTranslatef(0,5,0); will move down the coordinate system…

is your monitor upside down?
j/k…what other transformations have you performed in your program before this one

just glLoadIdentity();

Ill keep checking my code to see if i’ve mistakenly inverted something somewhere

Here’s my reshape func.

void reshape(int w, int h)
if (h==0) // Prevent A Divide By Zero By
h=1; // Making Height Equal One

glViewport(0, 0, (GLsizei)w, (GLsizei)h);

glMatrixMode(GL_PROJECTION);						// Select The Projection Matrix
glLoadIdentity();									// Reset The Projection Matrix


glMatrixMode(GL_MODELVIEW);							// Select The Modelview Matrix


Well, since the “camera” is the inverse of what your actually doing, that is most likely the cause.

When you move left, the “camera” is moving right. (Sorta like a mirror)

thanks for your help. I just don’t remember this happening in other programs, thats why i was confused. I’ll just reverse my coords