Is it possible to directly write kernel output to an OpenGL texture? Looking at the Apple Samples (Noise Example to be specific) they write to a Buffer Object and copy it to an Image. So can i write to an OpenCL image object? I’ve created an image object and enqueued it via EnqueueAcquireGLObject. App doesn’t crash, but doesn’t work either Maybe i am missing something obvious. Maybe there even are examples of directly writing to an OpenGL texture?
Thx for any hints,