I realize that that I may be beating a dead horse here, but why in god’s name does the GeForce2 take as much as a 50% performance hit when rendering in wireframe instead of polygon’s. I have an app that calls glutWireTorus a few times inside a display list. That display list is only initialized once. When I run the program, it goes about 50% faster if the tori are rendered versus when they are not. This is unacceptable. Can anyone from NVIDIA explain to me why this is so? There may be a good reason for it, but right now I’m not seeing it.
[This message has been edited by Tone (edited 03-13-2001).]