winME and solaris problems

i write my opengl programs at home using windows ME and MS visual C++. The problem is that when i try tp run them at uni on a solaris machine some of them do not work correctly. I have written a program that draws a cube using 6 polygons and at home iw works fine but at uni you see into the box as if the culling does not work correct. I thought it was to do with which vertices i draw first but when i used the glut box function the same thing happens.
can anybody help me with this??


With linux you have to add GLUT_DEPTH to the glutInit function. Windows has a depth buffer w/o doing this I guess. I had this problem myself at one time.

In case you didn’t know it, Solaris is not Linux, nor is Linux Solaris. Solaris is… Solaris

I realize that Solaris is not Linux. It is a UNIX/UNIX-like environment, though, is it not? The point is, his description of the problem sound exactly like the problem I had under Linux, therefore, I thought my advice could help.