i write my opengl programs at home using windows ME and MS visual C++. The problem is that when i try tp run them at uni on a solaris machine some of them do not work correctly. I have written a program that draws a cube using 6 polygons and at home iw works fine but at uni you see into the box as if the culling does not work correct. I thought it was to do with which vertices i draw first but when i used the glut box function the same thing happens.
can anybody help me with this??