This is a windows OpenGL programmin issue.
We noticed a serious memory leak whenever a new RC (rendering context)is created in our application. Is it bad or OK to use a single RC for more than one thread inside an application? We’ve tried this and it appears to work, but can’t find any documentation regarding this being done.
Note: we use “m_hRC = wglCreateContext(m_cDC->GetSafeHdc()”
to create an rc.
Thanks, and please refernce me someplace else if you think somewhere else is likely to have the answer.