Windows font in openGL

i’d like to know how i could put 3d font in my open gl app. like in the windows 3dtext screensaver

does anybody has a tutorial adres or sample code for me?

This screenscaver uses wglUseFontOutlines. You can use this function, too. It’s able to load any windows truetype font. Only drawback : it’s slow. If you need this text to be displayed very fast (like in a video game), it would be better to display letters as textured quads (for this technique, see nehe’s tutorial 25 on


yes i have seen the tutotial but it’s not for a game so i think im gonna go with the wglUseFontOutlines
thanks for the quick reply