i am writing an application that relys on collada and uses renderman shaders. as of now i am using an extra element at the shader level, see below.
<texture texture=“file1-sampler” texcoord=“TEX1”>
// -> UV stuff
<SlimFile> „path“ </SlimFile>
<SurfaceColor> 0 0 0 </SurfaceColor>
For now this does the job. I am wondering though if there will be renderman shader support in collada any time soon? if so, are there any suggestions on how to build an extra element, so there is not too much refactoring when applying the official version?