will OpenGL ES2.0 libraries run differently on HVGA, QVGA and WVGA handsets? We would like to know the correlation between these libraries and the display types?
I don’t see any reason why the display’s resolution would make any difference, except the fact that the same application running at higher resolutions will almost certainly produce lower frame rates. It’s exactly the same you would see running an application using desktop OpenGL.
Is there any specific reason you are asking this? I may be missing something here.
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