Wildcat VP OpenGL 2.0 experience anyone?

I just recieved a Wildcat VP560 bought for the purpose of evaluating OpenGL 2.0 for an ongoing project.

Do any of you have any experience with 3Dlabs beta implementation of OpenGL 2.0? How fast/stable/buggy is it? How well do it conform to the latest revision of the spec.

Is there any example code out there apart from the snippets in the whitepapers and SIGGRAPH cource notes on 3Dlabs site?

Can’t wait to start playing :slight_smile: