Hi, I’m using MAX FCollada exporter to get meshes.
When I export some objects, they have different count for VERTEX and TEXCOORD.
In the code below, vertex and normal has 228 counts
but texcoord has 302 counts.
What it means?
If one vertex has only one texcoord, (assuming mesh has just one texcoord)
texcoord count will be the same or smaller than vertex count.
In which point am I wrong?
I appreciate in advance.
<geometry id="objaddballoon-mesh">
<mesh>
<source id="adballoon-positions">
<float_array id="adballoon-positions-array" count="684">-29.996849 20.905350 ... </float_array>
<technique_common>
<accessor source="#adballoon-positions-array" count="228" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="adballoon-normals">
<float_array id="adballoon-normals-array" count="684">-0.275096 0.664138 0.695157 ...</float_array>
<technique_common>
<accessor source="#adballoon-normals-array" count="228" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="adballoon-map-channel1">
<float_array id="adballoon-map-channel1-array" count="906">0 0.875000 0 ... </float_array>
<technique_common>
<accessor source="#adballoon-map-channel1-array" count="302" stride="3">
<param name="S" type="float"/>
<param name="T" type="float"/>
<param name="P" type="float"/>
</accessor>
</technique_common>
</source>
<source id="adballoon-map-channel1-tangents">
<float_array id="adballoon-map-channel1-tangents-array" count="672">-0.951610 -0.291108 -0.098464 ... </float_array>
<technique_common>
<accessor source="#adballoon-map-channel1-tangents-array" count="224" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="adballoon-map-channel1-binormals">
<float_array id="adballoon-map-channel1-binormals-array" count="195">0.136972 -0.688605 0.712083 ...</float_array>
<technique_common>
<accessor source="#adballoon-map-channel1-binormals-array" count="65" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="adballoon-vertices">
<input semantic="POSITION" source="#adballoon-positions"/>
</vertices>
<triangles material="_1_-_Default" count="448">
<input semantic="VERTEX" source="#adballoon-vertices" offset="0"/>
<input semantic="NORMAL" source="#adballoon-normals" offset="1"/>
<input semantic="TEXCOORD" source="#adballoon-map-channel1" offset="2" set="1"/>
<input semantic="TEXTANGENT" source="#adballoon-map-channel1-tangents" offset="3" set="1"/>
<input semantic="TEXBINORMAL" source="#adballoon-map-channel1-binormals" offset="4" set="1"/>
18 0 2 0 0 2 1 3 1 1 1 2 0 2 1 1 2 0 2 1 17 3 1 3 0 18 0 2 0 0 ... </p>
</triangles>
</mesh>
</geometry>