Hello,
i don’t understand, when i create Surface = eglCreatePbufferSurface with attribute EGL_SURFACE_TYPE=EGL_PBUFFER_BIT then it’s fail
but without the attribute EGL_SURFACE_TYPE=EGL_PBUFFER_BIT it’s work !
why ?
Hello,
i don’t understand, when i create Surface = eglCreatePbufferSurface with attribute EGL_SURFACE_TYPE=EGL_PBUFFER_BIT then it’s fail
but without the attribute EGL_SURFACE_TYPE=EGL_PBUFFER_BIT it’s work !
why ?