Is there any technical/historical reason for this poor rasterization? I’m attaching an image of a product based on Direct3D rendering.
The same drawing with OpenGL would have a much better grid lines jagging.
Thanks,
Alberto
Is there any technical/historical reason for this poor rasterization? I’m attaching an image of a product based on Direct3D rendering.
The same drawing with OpenGL would have a much better grid lines jagging.
Thanks,
Alberto