I work for a games software house and will be doing some OpenGL work - after trying for ages to convince them to let me do it - but I have a problem; which OpenGL implementation should I use?
M$ doesn’t support 1.2. The SGI implementation i’m not too sure about yet. Then there is something by 3DFX that ID Software use for their games.
Could somebody give me some ideas as to which I should use and why?
BTW, I pretty much just starting with OpenGL although I have had some experience with it.
Also, as far as I know DirectX cannot be used through OpenGL, is this true? So, I cannot enumerate device modes, is this correct?
Is there any way of using DirectX with OpenGL?