Which C++ compiler should I choose that will be OpenGL ready?
I’m totally new in Mac.
If you’re used to a unix platform, you can just use GCC from the command-line. Developer tools come with Mac OS X; the latest versions can be downloaded from connect.apple.com.
If you’re looking for an IDE, Project Builder (Mac OS X 10.2.x and below) or Xcode (Mac OS X 10.3 and above) comes with the developer tools. Opinions vary as to how usable they are
If you want to pay some money, you can buy CodeWarrior, which is both a compiler and an IDE. Some people swear by it, but the general concensus seems to be that it’s going downhill these days.
Also in the very-much-not-free basket is IBM’s compiler, which is simply that, a compiler. It integrates with Xcode, though how well, I don’t know.
If you just want to get started with OpenGL in Xcode, you might like to try my tutorial: http://onesadcookie.is-a-geek.net/~keith/XcodeGLUT/
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