I’m a newbie and I wanna have a deep understanding about OpenGL.
I’m trying to understand how the Field Of View affect the projection but I can’t understand it; all I see when I change it is the effect of the zoom in the whole model; also I need to do a little complex algorithms that involve it and I can’t do it because I don’t understand how it works.
So I think I can understand it if you can answer this questions:
Once we establish the projection using gluPerspective() how can I get the frustrum’s dimensions? I mean its height, and the with and height of the nearest and farthest plane.
What’s the formula to create the frustrum when we use gluPerspective() ?