my question is OpenGL related, but no on a specific coding problem, sorry for being slightly of off-topic, but I hope you can give me some hints:
I need to decide on what tools and libraries or frameworks to use to visualise the results of some scientific simulations. I have to be able to render point cloud data, voxels and triangular meshes. I guess using OpenGL would be a good idea, especially since I’m thinking about using OpenCL for part of the calculation later.
So where to start? Based on the little information above, can you recommend a library/framework for my task? The language is not so important, could be C/C++, Java or Python, but I’m looking something that makes it easy to set-up a 3D world, in which I can rotate, pan, zoom and export/import geometry etc, while the simulation is running and I’d be nice if the library could help me in organizing the data, eg. kd-tree support would be good (for the point cloud data).
Right now I’m testing simulation algorithms as small scripts inside a CAD program (Rhino3D) because that give me a proper 3D environment without a single line of code. But this approach is not fast enough for lager simulations.
So, any recommendation?