Where did the ability go to interlace data in opengles 2.0?

I am having a ton of difficulties interlacing my vertex data like (XYZHSVA)

I am a bit confused, I read somewhere that doing “layout (location = 0) in vec3 position;” in a vertex shader wouldnt work as expected. I am used to being able to specify data along the model below. Is this possible in opengl es 2.0?


It’s possible in all versions. Just offset the pointer argument in each glVertexAttribPointer() call so that it points to the appropriate component of the first vertex.