I can’t compile a NVIDIA bubble demo, and it is because GL_TEXTURE_CUBE_MAP_NV and the other identifiers undeclared.
And I can’t find the defines anywhere include glext.h.
Do you know where is it?
I can’t compile a NVIDIA bubble demo, and it is because GL_TEXTURE_CUBE_MAP_NV and the other identifiers undeclared.
And I can’t find the defines anywhere include glext.h.
Do you know where is it?
You can find it in the NVidia web site: search the word glExt in the developer section.
David
The cubemap extension is no longer an NV-extension, it’s an ARB-extension. Change all NV to ARB and it should be OK.
First you should use glext.h provided in the latest NVOGL SDK.
TEXTURE_CUBEMAP is not nVidia specific,
it’s an ARB extension(formerly it was EXT). So you should use GL_TEXTURE_CUBE_MAP_ARB,
and GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB.
This extension never was an NV extension. It was made into an EXT extension before it ever shipped.
Now I know.
Thank you guys!
Zen Jean