What is the status up to now?
Are there any particular features you expect in the next EGL revision?
I want to know how the OpenGL ES and OpenMAX are bound together.
Is there any draft could be published?
We are concentrating on building up EGL as a resource sharing mechanism, including a way to pass image data between OpenMAX IL and ES/VG, and defining related features like cross-API sync objects. As these features are specified and proved out they will be released as new EGL extensions. Eventually we will package a set of these extensions together into a new EGL core API release, but there’s no specific schedule for that.