What is the UV value of TEXCOORD

I have a Problem about TEXCOORD.
When I set texture in OpenGL, the texture coordinate is between 0 and 1.
The UV value in DAE format is not between 0 and 1.
Please tell me Waht is UV value meaning?
How to transfer the coordinate to use in OpenGL?

UVs can “wrap” so you probably need to just set your D3D or OpenGL texture wrap modes to something like repeat or mirror.
IE 1.5 would map to 0.5 in repeat mode
You might have defaulted it to clamp or something like which would not let you exceed that 0-1 range.