What is the significance of OpenGL error code 12288 (0x3000)?

Hello All,

I am getting a Segmentation Fault frequently (not consistent) whenever eglCreateContext() is called.

I tried checking the status of the last command execution, just before invoking eglCreateContext(), by using eglGetError() and it returns 1228 (0x3000). I am not able to find the significance of this status code in OpenGL references.

Any idea of the significance of the error code?

Any help would be greatly appreciated.


It’s not a GL error code. It’s an EGL error code. Check the EGL spec.

Thanks Thokra for the quick reply. I checked the EGL specs and it turns out that 0x3000 is a success code.