I am getting a Segmentation Fault frequently (not consistent) whenever eglCreateContext() is called.
I tried checking the status of the last command execution, just before invoking eglCreateContext(), by using eglGetError() and it returns 1228 (0x3000). I am not able to find the significance of this status code in OpenGL references.
Any idea of the significance of the error code?
Any help would be greatly appreciated.