You can bind an arbitrary number of descriptor sets with each having one or more bindings. It’s a basic Vulkan concept that’s important to understand if you want to work with Vulkan. The above link to the spec should clarify things.
Dear Sascha:
Hello, nice to meet you, Sascha.
Thank you for your valuable advise and kindness
I didn’t study OpenGL and directly went to Vulkan since late of last Feb.
I found Vulkan is not easy for those who don’t have experience in 3D programming.
(I knew a little 3D math and shading concepts, though)
However, I like Vulkan so much now, and will follow as you recommended.
Thank you again and have a great week, Sascha.
Best regards,